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I still don’t know why meta did so much with vr. Ik i can criticize in retrospect, but i feel like even at the time it was pretty obvious that vr is not that important
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Anonymous 14h

The real reason? Mark Fuckerberg is mad as hell that he doesn't own your entire life the way Apple and Google do. He wants his company to be at the forefront of everyone's lives, and he is desperately grasping at every possible way to make that happen. With VR specifically, he was betting on everyone wanting to literally spend all their free time in the metaverse, I guess. Now they're pivoting to AR glasses like everyone else.

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Anonymous 22h

Meta has this habit of trying to pivot their entire business around a single technology? They did it with VR, now they are trying to cram their shitty AI in everything.

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Anonymous 20h

It was a fast growing consumer market when the quest was rolling out. Its just not a tech that works yet for general use case.

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Anonymous 15h

They really genuinely believed it could be their iPhone. They thought that if they built the hardware, a platform, and subsidized new apps on their platform, it would give VR the momentum it was missing and they’d virtually own the industry. The problems with that still seem obvious to me, but that was the thinking

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Anonymous 22h

Here’s my deal. VR coulda been amazing, but they entirely missed the ball. I want to hangout with my friends in VR, have our own private study lounge to watch movies, or scroll the internet and play games, I wanna customize furniture, build a house, and decorate it. Instead they got caught up on “will people have legs” nobody fuckin cares. People wanna be a Vtuber and stream how cool their house looks to reels, not post a stream on their story of them playing beat saber.

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