
other options: loss of status/supplies/gold, gaining status, seeking vengeance, promise of special loot or magic item rewards (perhaps even a treasure map), prophecy fulfillment, a seek for knowledge, unveiling mysteries with scattered hints in key places, using their characters backstory against them (like threat to a family member, finding an heirloom, cultural duties, etc), appealing to character/player morals, stopping or slowing impending doom, status buffs, guaranteed level ups, war, etc