Yik Yak icon
Join communities on Yik Yak Download
DMs: fellow DJ first time trying to design a boss for a higher lvl party. Party would be coming into the fight around 14 or 15, what are some neat features you guys like to use for hard bosses? Boss would be a humanoid lich/death knight vibe
upvote 4 downvote

default user profile icon
Anonymous 5w

I always like healing a set amount of damage at the start of every turn, and maybe the healing could increase if they don’t deal radiant or something in the past turn (kinda like a hydra’s healing)

upvote 3 downvote
default user profile icon
Anonymous 5w

Add in an extra mechanic aside from “deal damage to boss and don’t get hit” Changing terrain (platforms moving up and down), hazards (pits of lava or acid in what would normally be ideal positions), or a “switch” that can disable either a devastating ability or stun the boss when a certain somewhat difficult and specific action is done It’s also important to play to your player’s strengths If someone specializes in fire damage, maybe have the “switch” give the boss vulnerability to that

upvote 2 downvote
default user profile icon
Anonymous 5w

Legendary action

upvote 1 downvote
default user profile icon
Anonymous 5w

Sweet, thanks guys

upvote 1 downvote
default user profile icon
Anonymous 5w

Something gay to make them uncomfortable killing it

upvote -1 downvote
default user profile icon
Anonymous replying to -> #4 5w

And if a player is resistant to acid damage, maybe scatter some pits of acid around the battlefield Your players are going to have a lot of abilities and giving them the opportunity to use them is important And once the players reach a damage threshold (50% of their maximum HP for example) end the fight at the most narratively satisfying moment. It keeps the flow of the narrative without dragging out the fight

upvote 2 downvote