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Do you like it when enemies get harder not only in gear but also is skill level
#poll
Yes
No
45 votes
upvote 6 downvote

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Anonymous 1d

Enemies being more "difficult" because of their health and damage being increased and not an improvement to their mechanics is so boring and overdone

upvote 11 downvote
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Anonymous replying to -> #1 1d

Like I’m programming a game rn and there’s this one trope I want to add where it’s an enemy that has near perfect blocks to m1s so to beat it the player will have to use skills that they unlock mid game. So you feel like it’d be to unfair to punish someone players like this cause I want to cement an idea of the type of enemies they will have to face late game.

upvote 1 downvote
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Anonymous replying to -> OP 1d

Or do you feel like I should add more high tier movement to the mini boss to make it feel like it’s more complex?

upvote 6 downvote
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Anonymous replying to -> OP 1d

I'd suggest improve the movement. If I'm fighting a boss on hard mode and the only difference from easy mode is how long it takes me and not a difference in my strategy, it's not a good "hard" mode

upvote 8 downvote